Senior UI/UX Designer
Homa Games
Welcome to Homa, the gaming technology lab that is taking the industry by storm! Our team of over 230 people, hailing from more than 35 different countries, is dedicated to empowering mobile game creators worldwide to bring their creative ideas to the top charts.
Our Homa Lab platform offers a comprehensive suite of cutting-edge tools that allow developers to stay on top of the latest trends, test new features in real-time, and easily distribute and monetize their games. Our success speaks for itself - our apps have been downloaded 1.8 billion times!
Since our inception, we have raised $165 million in total from prominent investors, including Headline, Northzone, Eurazeo, Singular, Quadrille Capital, Fabric Ventures, and Bpifrance. We have also received support from renowned business angels, such as the founders of King, Sorare, and Spotify.
But what truly sets Home apart is our team. We are a diverse group of individuals from different backgrounds, countries, and cultures, all driven by a shared passion for taking over the gaming industry. Our team is rapidly growing, attracting industry veterans eager to help us deliver the next generation of Homa’s games. Joining Homa means becoming part of a dedicated team creating innovative and high-performing games for players worldwide.
If you're ready to take your career to the next level and make a real impact in the gaming industry, then Homa is the perfect place for you. Join us and let's create the future of gaming together!
Role and Missions — What you will do 🚀
As a Senior UI/UX Designer at Homa, you will play a critical role in designing user-centric interfaces and flows for our internal Gametech tools. Your designs will directly impact the efficiency and effectiveness of game teams, ensuring tools are intuitive, efficient, and aligned with user workflows. Your work will prevent operational slowdowns and reduce errors that could affect game setup and revenue.
You’ll collaborate closely with various stakeholders, including Product & Engineering teams, to ensure your designs are technically feasible and address real user pain points.
More concretely, your missions will be the following:
- User Research & Understanding: Map out user personas, their workflows, tools, and pain points. Conduct user interviews, competitive research, and testing to guide design decisions.
- Design & Prototyping: Create user flows, wireframes, and high-fidelity prototypes aimed at solving pain points or developing new, efficient tools. Iterate based on user feedback and testing.
- Collaboration & Delivery: Work closely with developers and stakeholders to prioritize designs, make necessary trade-offs, and support the implementation of features in production.
- Continuous Improvement: Identify opportunities to improve the productivity of game teams by optimizing tool usability, with measurable impact post-deployment.
After six months, your success will be evaluated by your deep understanding of game development processes, user workflows, and your proactive delivery of designs that drive measurable improvements in team efficiency.